Monday, December 22, 2014

Gaming for a greater good



The world is an inter-linked one. We cannot continue living in an unsustainable way. The ill-effects are already evident. We are polluting the very water and air we need to survive. When populations were small, spread out, human being could destroy and move on. Nature had the time to rejuvenate. Now things are different. We need to live more cooperatively.

People don't come on board with just presentations or explanations. New York City was planning to cancel its recycling program in 2001. Then two friends, one a law student and another who was pursuing his MBA, got together and drafted and built Recyclebank, which today partners multiple communities across the country.

The Problem
Landfills are costing cities 25 billion dollars as they handle 675 million tonnes of waste. What is recycled is a very small percentage. This gap has to be reduced and Recyclebank believes the use of technology can help. Most people in the country live more wastefully in the last few years, believing that greed is good. This has led to behavioral patterns which show increased consumption, leading to increased wastefulness.  

Using Game Mechanics
Elements of Gamification like rewards and points are embedded into the Recyclebank program. Homes and institutions are rewarded for the recycling they do, thereby saving the city money they need for maintaining landfills. They have also moved on to encouraging other savings in electricity and water. As an example, members can earn by unplugging appliances, choosing greener products and even having shorter showers.


By using education, recognition and financial incentives, built on game mechanics, Recyclebank does serious social entrepreneurship. 

No comments:

Post a Comment